0
000
000=--n nothing
misc
0000
N
001
001=DRn Door. closes after 6 sec.
door
0001
Y
002
002=W1y Door (stays open)
walk
tag
0002
003
003=W1y Close door
0003
004
004=W1y Raise Door
0004
005
005=W1y Floor rises to match highest Ngbr floor height
0005
006
006=W1y Fast Crush & Raise
0006
007
007=S1y Staircase rises up from floor in appropriate sectors
swtch
0007
008
008=W1y Stairs
0008
009
009=S1y Floor lowers; Ngbr floor rises and changes type
0009
010
010=W1y Floor lowers for 3 sec, then rises
0010
011
011=S1n End level. Go to next level
0011
012
012=W1y LightTurnOn
0012
013
013=W1y Brightness goes to 255
0013
014
014=S1y Floor rises to 64 above Ngbr floor
0014
015
015=S1y RaiseFloor24
0015
016
016=W1y Close door for 30 sec, then opens
0016
017
017=W1y StartSlowStrobing
0017
018
018=S1y Floor rises to equal first Ngbr floor
0018
019
019=W1y Floor lowers to equal Ngbring sector's floor
0019
020
020=S1y Floor rises, texture and sector type change also
0020
021
021=S1y Lower floor for 3 sec, then raise to 8 below Ngbr ceiling
0021
022
022=W1y Floor rises, texture and sector type change also
0022
023
023=S1y Floor lowers to match lowest Ngbr sector
0023
024
024=G1y Raise Floor
floor
0024
025
025=W1y CeilingCrush&Raise
0025
026
026=DRn Door. Blue key. Closes after 6 sec.
0026
027
027=DRn Door. Yellow key. Closes after 6 sec.
0027
028
028=DRn Door. Red key. Closes after 6 sec.
0028
029
029=S1y Open Door, closes after 6 sec
0029
030
030=W1y Floor rises to 128 above Ngbr floor
0030
031
031=D1n Door. (stays)
0031
032
032=D1n Door. Blue key. (stays)
0032
033
033=D1n Door. Yellow key. (stays)
0033
034
034=D1n Door. Red key. (stays)
0034
035
035=W1y Brightness goes to 0
0035
036
036=W1y Floor lowers to 8 above next lowest Ngbr
0036
037
037=W1y Floor lowers, change floor texture and sector type
0037
038
038=W1y Floor lowers to match Ngbr
0038
039
039=W1y Teleport to sector
0039
040
040=W1y Ceiling rises to match Ngbr ceiling
0040
041
041=S1y Ceiling lowers to floor
0041
042
042=SRy Close Door
0042
043
043=SRy Lower Ceiling To Floor
0043
044
044=W1y Ceiling lowers to 8 above floor
0044
045
045=SRy Lower Floor
0045
046
046=G1y Opens Door (stays)
0046
047
047=G1y Raise Floor to equal Ngbr sector type and texture
0047
048
048=--n Animated, horizontally scrolling wall.
0048
049
049=S1y Ceiling Crush & Raise
0049
050
050=S1y Close Door
0050
051
051=S1n End level. Go to secret level 9.
0051
052
052=W1n End level. Go to next level
0052
053
053=W1y Perpetual Platform Raise
0053
054
054=W1y PlatformStop
0054
055
055=S1y Raise Floor & Crush
0055
056
056=W1y Crushing floor rises to 8 below Ngbr ceiling
0056
057
057=W1y Ceiling Crush Stop
0057
058
058=W1y Floor rises 32
0058
059
059=W1y Floor rises 8, texture and sector type change also
0059
060
060=SRy Lower Floor to Lowest
0060
061
061=SRy Opens Door
0061
062
062=SRy Floor lowers for 3 sec, then rises
0062
063
063=SRy Open Door (closes)
0063
064
064=SRy Raise Floor
0064
065
065=SRy Raise Floor_Crush
0065
066
066=SRy Raise Floor 24
0066
067
067=SRy Raise Floor 32
0067
068
068=SRy Raise Floor Near & Change texture/type
0068
069
069=SRy Raise To Nearest Floor
0069
070
070=SRy Sector floor drops quickly to 8 above Ngbr
0070
071
071=S1y Turbo_Lower Floor
0071
072
072=WRy Ceiling Crush
0072
073
073=WRy Start crushing ceiling, slow crush/fast damage
0073
074
074=WRy Stops crushing ceiling
0074
075
075=WRy Close Door
0075
076
076=WRy Close Door for 30 sec
0076
077
077=WRy Start crushing ceiling, fast crush/slow damage
0077
078
078=WRy Lights to dimmest Ngbr
0078
079
079=WRy Lights Very Dark
0079
080
080=WRy Lights to Brightest Ngbr
0080
081
081=WRy Light Turn On 255
0081
082
082=WRy Floor lowers to equal Ngbr
0082
083
083=WRy Lower Floor
0083
084
084=WRy Lower Floor & Change texture/type
0084
085
085=WRy LwrFloorRaiseCeiling
0085
086
086=WRy Open Door (stays)
0086
087
087=WRy Start moving floor (up/down every 5 sec)
0087
088
088=WRy Floor lowers quickly for 3 sec, then rises
0088
089
089=WRy Stops the up/down syndrome started by #87
0089
090
090=WRy Open Door, closes after 6 sec
0090
091
091=WRy Floor rises to 8 below Ngbr ceiling
0091
092
092=WRy Raise Floor 24
0092
093
093=WRy Raise Floor 24 & Change texture/type
0093
094
094=WRy Raise Floor Crush
0094
095
095=WRy Raise Floor to Ngbr & Change texture/type
0095
096
096=WRy Raise To Short Texture
0096
097
097=WRy Teleport to sector.
0097
098
098=WRy Floor lowers to 8 above Ngbr
0098
099
099=DRn Door (closes)
0099
100
100=W1y Build Stairs Turbo 16
0100
101
101=S1y Raise Floor
0101
102
102=S1y Floor lowers to equal Ngbr
0102
103
103=S1y Opens Door (stays open)
0103
104
104=W1y Light drops to lowest Ngbr light level
0104
105
105=WRy Blazing Door (closes)
0105
106
106=WRy Blazing Door (stays)
0106
107
107=WRy Blazing Door Close
0107
108
108=W1y Blazing Door (closes)
0108
109
109=W1y Blazing Door (stays)
0109
110
110=W1y Blazing Door Close
0110
111
111=S1y Blazing Door (closes)
0111
112
112=S1y Blazing Door (stays)
0112
113
113=S1y Blazing Door Close
0113
114
114=SRy Blazing Door (closes)
0114
115
115=SRy Blazing Door (stays)
0115
116
116=SRy Blazing Door Close
0116
117
117=DRn Blazing Door (closes)
0117
118
118=D1n Blazing Door (stays)
0118
119
119=W1y RaiseToNearestFloor
0119
120
120=WRy Blaze Down/Wait/Up/Stay
0120
121
121=W1y Blaze Down/Wait/Up/Stay
0121
122
122=S1y Blaze Down/Wait/Up/Stay
0122
123
123=SRy Blaze Down/Wait/Up/Stay
0123
124
124=D1n Door Slide Open/Close
0124
125
125=W1y Monster Only Teleport
0125
126
126=WRy Monster Only Teleport
0126
127
127=S1y Build Stairs Turbo16
0127
128
128=WRy Raise to Nearest Floor
0128
129
129=WRy Raise Floor Turbo
0129
130
130=W1y Raise Floor Turbo
0130
131
131=S1y Raise Floor Turbo
0131
132
132=SRy Raise Floor Turbo
0132
133
133=S1y Blaze Open Door Blue
0133
134
134=SRy Blaze Open Door Red
0134
135
135=S1y Blaze Open Door Red
0135
136
136=SRy Blaze Open Door Yellow
0136
137
137=S1y Blaze Open Door Yellow
0137
138
138=SRy Turn On Light
0138
139
139=SRy Turn Off Light
0139
140
140=S1y Raise Floor 512
0140
141
141=W1y Silent Ceiling Crush/Raise
0141
1
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
2
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
099=--n Effect_Scroll_Right
2099
100=WRy Raise_Door_Turbo
2100
101=S1y Raise_Floor
2101
102=S1y Lower_Floor
2102
103=S1y Open_Door
2103
104=W1y Lights_To_Dimmest_Near
2104
105=W1n SecretExit
2105
106=W1y Build_Stairs_16
2106
107=S1y Build_Stairs_16
2107
3
000=None
3000
001=PolyObj_StartLine
po
mirror
sound
3001
002=Polyobj_RotateLeft
speed
angle
3002
003=Polyobj_RotateRight
3003
004=Polyobj_Move
distance
3004
005=PolyObj_ExplicitLine
order
3005
006=Polyobj_MoveTimes8
3006
007=Polyobj_DoorSwing
3007
008=Polyobj_DoorSlide
delay
3008
010=Door_Close
3010
011=Door_Open
3011
012=Door_Raise
3012
013=Door_LockedRaise
lock
3013
020=Floor_LowerByValue
height
3020
021=Floor_LowerToLowest
3021
022=Floor_LowerToNearest
3022
023=Floor_RaiseByValue
3023
024=Floor_RaiseToHighest
3024
025=Floor_RaiseToNearest
3025
026=Stairs_BuildDown
stair
reset
3026
027=Stairs_BuildUp
3027
028=Floor_RaiseAndCrush
crush
3028
029=Pillar_Build
3029
030=Pillar_Open
f_height
c_height
3030
031=Stairs_BuildDownSync
3031
032=Stairs_BuildUpSync
3032
035=Floor_RaiseByValueTimes8
3035
036=Floor_LowerByValueTimes8
3036
040=Ceiling_LowerByValue
ceilg
3040
041=Ceiling_RaiseByValue
3041
042=Ceiling_CrushAndRaise
3042
043=Ceiling_LowerAndCrush
3043
044=Ceiling_CrushStop
3044
045=Ceiling_CrushRaiseAndStay
3045
046=Floor_CrushStop
3046
060=Plat_PerpetualRaise
3060
061=Plat_Stop
3061
062=Plat_DownWaitUpStay
3062
063=Plat_DownByValue
3063
064=Plat_UpWaitDownStay
3064
065=Plat_UpByValue
3065
066=Floor_LowerInstant
3066
067=Floor_RaiseInstant
3067
068=Floor_MoveToValueTimes8
negative
3068
069=Ceiling_MoveToValueTimes8
3069
070=Teleport
tport
tid
3070
071=Teleport_NoFog
3071
072=ThrustThing
thng
3072
073=DamageThing
damage
3073
074=Teleport_NewMap
map
position
3074
075=Teleport_EndGame
3075
080=ACS_Execute
script
3080
081=ACS_Suspend
3081
082=ACS_Terminate
3082
083=ACS_LockedExecute
s_arg1
s_arg2
3083
090=Polyobj_OR_RotateLeft
3090
091=Polyobj_OR_RotateRight
3091
092=Polyobj_OR_Move
3092
093=Polyobj_OR_MoveTimes8
3093
094=Pillar_BuildAndCrush
3094
095=FloorAndCeiling_LowerByValue
3095
096=FloorAndCeiling_RaiseByValue
3096
100=Scroll_Texture_Left
3100
101=Scroll_Texture_Right
3101
102=Scroll_Texture_Up
3102
103=Scroll_Texture_Down
3103
109=Light_ForceLightning
light
3109
110=Light_RaiseByValue
value
3110
111=Light_LowerByValue
3111
112=Light_ChangeToValue
3112
113=Light_Fade
tics
3113
114=Light_Glow
upper
lower
3114
115=Light_Flicker
3115
116=Light_Strobe
u-tics
l-tics
3116
120=Radius_Quake
intense
duration
damrad
tremrad
3120
121=Line_SetIdentification
line
3121
129=UsePuzzleItem
item
s_arg3
3129
130=Thing_Activate
thing
3130
131=Thing_Deactivate
3131
132=Thing_Remove
3132
133=Thing_Destroy
3133
134=Thing_Projectile
type
vspeed
3134
135=Thing_Spawn
3135
136=Thing_ProjectileGravity
3136
137=Thing_SpawnNoFog
3137
138=Floor_Waggle
3138
140=Sector_ChangeSound
3140